|
Post by Mox Moxen on Jul 20, 2014 10:37:10 GMT -8
Ok from now on can we tackle these ideas two or three at a time until we get something figured out about them? Instead of comment comment move on. Now lets make it three topics at a time. Figure something out there and then to the next one. These are most of the idea's (Think) that was posted. Also, lets post any new idea's in red so they are easier to find.
So let me start this. We will tackle three topics at a time and move down the list.
First: Posting needs to mean something again - Current Topic
Second: Raise every limit/just get rid of limits all together -Current Topic
Third: Bring back transformations - Current Topic - Will be adding
Fourth: Maybe tone down the backstory/make an RP based on something
Fifth: Maybe lighten the tone up a bit
" I kinda feel like things got really dark after the Fallen 7(?) (8?) Saga and then we never rebuilt. It was kinda hard to post having fun when your character's backstory on many planets had to include his planet being razed by the previous sites Big Bads. "
restarting the site completely
getting rid of specific techniques and magics
several different planets
Have a massive world where all the planets exist as a big Pangea of planets.
mundane techniques more or less for free so long as they spend time learning
epic posts
rebuilding this site or should we start a new site?
staff email just for NPC
Technique charge times
New site. New story
Add in a death system that actually matters
And in some player positions allow them to feel like they matter to the RP
And then there was Zhyne's post. I wasn't sure what was going on. ....so I am going to lable it Revamp the stat system? If that is incorrect I apologize and we will correct it once we get there.
|
|
|
Post by Mox Moxen on Jul 20, 2014 10:49:48 GMT -8
First three topics.
First: Posting needs to mean something again
Second: Raise every limit/just get rid of limits all together
Third: Bring back transformations
First - I agree, posting should mean something once again. Bring back post whoring? No. I found that to be very unfair and time consuming. It made me feel like I had to log on and post 100 times just to keep up with everyone around me. I don't have time for that and wish to just enjoy RPing rather than have it my second job. There should be some type of meaning to it. Really just the enjoyment should be enough, but that doesn't mean we can't figure out a way to bride more post out of people.
Second - I don't think there should be a limit on how much magic you can know, nor how many techniques you can own. They should be earned and learned, and if you put the time into it then you deserve it. But the more you know the less powered you will be in them, until you have trained up in it. Meaning I know fire, water, wind. Well If I just learned them all (Bought them all) then they shouldn't be a strong as a guy that has been a fire user the whole time. Time and training should be required to enhance them.
Third- I see nothing wrong with this. Make it a tech. Not like the techs now. Like you gain and lose so much. Just a transformation tech. I enjoy these myself.
|
|
|
Post by Zhyne Ipsen on Jul 20, 2014 11:08:44 GMT -8
That is correct. Now...maybe we can do something...
1. Yes, Posting should mean something. I think keeping the member of the month/season/year is enough for this. Only active and skilled members are considered, so this should be motivation enough. Those always gave nice rewards. Anyone who earns Member of the Month could earn an automatic nomination for Member of the Season, and the winner of that would automatically get nominated for Member of the Year. Others could still be nominated, but group consensus would have to agree that they deserve a shot at it. I think this could be motivation enough without making post whoring a thing.
2. I sort of agree with this. The thing is, though, that if one character knows all elements and both karmics, how do you show how much they've trained with each one to make it fair? How do you decide a difference in power from someone that's only used one type of magic.
3. Transformations should be brought back, and the drawbacks don't have to be so clear cut and harsh. Characters having transformations can be a good thing. It adds character flavor and separates them from others, so long as the transformation isn't a copy of someone else's(Super Saiyan lol). But there does need to be a limit on transformations in how long they last and how many times you can use them per battle, even if it's not an outright stamina limit. They are powerful abilities. I'd dare to say that some transformations wouldn't even necessarily be techniques, but that's a debate for another time.
|
|
|
Post by Solaris Aurinko on Jul 20, 2014 21:54:15 GMT -8
1. Yeah I definitely don't want post whoring to come back those were dark days indeed haha but I think we need a little more than just member of the month or whatever. Even if we just let people train their character with posts like you can learn magic by spending X amount of good posts learning from a master instead of just spending 25 exp or whatever it is. Have it work like the exp from fights now where you have to apply for it and a staff member has to look it over and they can be rejected if the posts aren't of a high enough quality.
Or maybe some kind of daily bonus that rewards you for posting every day like 2 days in a row with 5 posts is 100 monies, 3 days is something else, etc. Things like the so people want to get on and post everyday because if you're doing your 5 a day posts for the bonus that might turn into some bigger storyline that you want to finish.
2. To answer your question Zhyne under the current system I thought that the having to spend exp on techs would be balance enough. Someone that just knows the 1 element only has to spend 25 exp to learn the magic while someone that knows them all would almost have to spend their entire starting exp to make a master of all the elements type which doesn't leave a lot for techniques or stats to back up the techniques.
3. Yeah I think this was my idea they were always fun to achieve and use in battle. What I was talking about is just something small like maybe like a .5 boost to some/all stats nothing too game breaking or you get a cool passive like Sol and Aidan do with their transformation techs. Maybe everybody gets like 1 for free or something.
|
|
|
Post by Mox Moxen on Jul 26, 2014 4:31:11 GMT -8
Was trying to give Gideon a chance to reply, but I am going to move this along now.
1. Member of the month/season/Year has to make a return! I always love these. Plus it gives people motivation to strive for something. I could see the posting to learn magic but just that would seem like that would make everyone just post whore out the training and learn all of the magics. I would. Maybe an EXP cost and then you have to train for the magic as well? Kinda like “Hey I am experienced enough to learn this, now I just need to learn it.”
I can agree with this bonus log post system. I could fully see this causing me to get on more. Thing is what would these be and for how long?
2. Maybe we could add ranks to the magics to show how adept one is in the art? Kinda like…. Novice Adept Master was thinking about five ranks if so. Those where just off the top of my head. Additional training required to advance them up (post/s and quality)
3. I could see them not being techs. A free one could work as well. Kinda like it’s own slot in the character registration. Everyone doesn’t have to label them as transformation. Maybe hidden power, determination, second wind and so fourth . That way for those members that don’t like trans it would still make sense. What anime doesn’t have that moment where the hero is beat and then BOOM! Comes out of no where with extra power.
And then if they so choose to venture off into this path then they can upgrade them with EXP, adding more lvls to them. Everyone gets SSJ, if you wanna be a SSJ2 then train for it and buy it.
|
|
|
Post by Solaris Aurinko on Jul 26, 2014 21:40:29 GMT -8
1. Yeah I could see posting to learn magics and whatever leading to post whoring. Maybe we could have posting be a means of lowering the cost of things? Maybe have a scale of diminishing returns? Like first 10 approved posts take off 10 exp from whatever you're buying, next 10 only take off 5, and next 10 only take off 1? So you could get 15 free exp pretty easy but after that it would be such a grind that people probably wouldn't mess with it especially if they know that their posts could be declined and they wouldn't get any credit for it.
For the daily reward system I was thinking have it stack up to 5 rewards and you can get 2 days off in there. To qualify you have to post 3-5 times a day for each day or do like 1 or 2 epic posts that week to get the rewards. Figured have it range from like 100 monies for the first day then maybe to like 5 exp as the best reward for like day 5 that week posting. Also have a monthly award where if you post I guess like 3-5 times for 20 days or like 1-2 epic posts a week you get a bigger reward maybe at random. Pick a number and you either get 5000 monies, 20 exp, or like a exp multiplier for your next 3 exp requests. Make the monthly reward something worthwhile so people want to get on.
2. Yeah that could definitely work. I still think that if we're making them spend exp/spend posts to learn it that will naturally balance out. If you only have 1 magic then you've had only spent 25 exp to get the magic leaving you more exp for stats and techs while someone that wants 4 magics has spent a 100 exp already just on magic.
3. Yeah that would definitely work maybe say everybody gets a free special skill that's unique to their character. If they want it to be more like an arbitrary advantage that works more like passive it's weaker but always active something like takes less damage from Fire magic or something. While a transformation would be stronger but has a more limits. Like Super Saiyan can only be held for 10 posts before dropping out of it or whatever
|
|
|
Post by Mox Moxen on Jul 27, 2014 12:54:17 GMT -8
1.Starts at 25 exp, quality/or number of post? Will reduce the post. 15 Maximum resulting in a 10 exp cost.
Remember, right now this site is small, but if it was ever to get large it’s going to be hard to keep up with all the post. Keeping track who is actually posting everyday and isn’t. I suppose that is a problem for future us lol.
2. The ranks of magic could just be determined on how many techs you have. Really. It's not like you're going to be massively strong than someone else, just able to use/ control it better.
So we are in aggrance to ranks on magic to show how in dept one is in it?
3. Also, we are in aggreance to adding a free transformation/second wind type of slot the character creation?
|
|
|
Post by Zhyne Ipsen on Jul 28, 2014 13:43:17 GMT -8
1. Keeping the with the activity of members is difficult, but for Member of the Season/month/year/etc. it wouldn't just be up to the staff. It's a site-wide vote that all members participate in. So it's member judged.
2. This gives me an idea. What if, instead of charge times or whatever, we gave each technique a tier. Simple, basic techniques are D rank, intermediate techniques are C rank, advanced techniques are B ranked, master techniques are A rank, and grandmaster techniques are S rank. Since techniques and magics cost Exp, someone having every magic type isn't an issue because they have to work for it. But techniques are different. What if the tiers were set up like a pyramid? In order to have a C rank, you need two D ranks. To gain a B rank you'd need three D ranks and two C ranks, and so on. This way, getting higher level techniques actually requires you to invest more in techniques/spells for that element of magic. The Pyramid would be set for individual magics instead of for the whole character, so characters wanting to use multiple magics will ahve to progress each magic pyramid separately. The exception to this would be combination magics. If you have a combination magic spell/technique it could count for your mastery of both magic tiers, but to access a certain combination magic tier you have to have that tier unlocked with both magics that are part of the combination. For example, to access a B Ranked Flare magic you have to have B Rank mastery in both Fire and Lightening Magics.
3. I approve of this.
|
|
|
Post by Solaris Aurinko on Jul 28, 2014 19:15:30 GMT -8
1. For this I guess I assumed that we would just have more staff if we have too many people. Have 2-3 mods whose whole job is daily exp requests. It is burdensome but it could be worth it. Maybe instead of daily we could have it weekly? So it's a lot of requests at once but the whole staff can handle it.
2. I like techs having ranks. The more advanced techs can have more stuff going on than a simply Fireball. I also like Mox's idea of having each person have a skill level on their magic. Could we do both? Like have 5-6 ranks of skill in magic: -Novice -Experienced -Skilled -Adept -Master -Grand Master
Make it so you can only learn techniques one level up from where you are but they lose effectiveness and are more draining to use. So a Skilled user can use an adept skill but it loses 1 maximum charge level from it's strength, but drains at the strength level higher, and loses a use per 10. The inverse would also be true a Grand Master using a basic Bomb attack could charge that up to OMGWTF and use it at lower levels easier than a simple novice. Maybe have the cost of the magic depend on the starting level? Have Experienced or Skilled be as high as you can get in character creation and the other levels have to earned? So like Novice costs 15 exp, Experienced costs 20, and Skilled costs 25 like always. Novices suffer the most restrictions but are the cheapest to get while Skilled works like how it does now.
We could even have skills that could be unlocked depending on how skilled your guy is. Like a Adept user can make a spell a homing spell for an additional turn of charging with no power gained to the attack, Masters can control their attack in the air or vice versa.
3. I agree with this idea.
|
|
|
Post by Mox Moxen on Jul 29, 2014 5:23:17 GMT -8
1. Member of the season ect isn’t what I was referring to. I meant the bonus rewards. As for more staff if we grew I am down for that. Was going to refer to adding more staff with certain roles anyways so that is an easy fix. As for this. I agree that it should be added in some way. That goes for both. Member of the Month Season And year 2. Mr. Zhyne I find this quit funny. I have attempted to pull a lot of ideas from that very site. Now with that said, I could see this working. The ranks of course wouldn’t match the D,C,B,A,S but we kinda have our own. Medium, Strong, Very Strong, Extremely Strong, Godly. Name ranks could be adjusted as needed. I could see this Pyramid thing working. Not fully sold on it, but I like it for the most part as of this moment. As for having techs from two trees in order to use magics like “Flare” I don’t like, mainly cause later on down this process I am requesting that we take out the small magics such as flare, mist nature, Lava. Those shouldn’t be their own branch of magic. Imo that is. Nature is earth, Flare would be a really weak form of fire (once again imo) Mist is water, and Lava is fire. Why take away from the main magic…so in earth I am only allowed to use rocks? And that’s it? BUUUUT this is a topic for a later time. Lets see if I understood this correctly. -Sol Example: Fire magic fire ball Medium rank -Novice – Shoots a fire ball -Experienced – (After owning both Fire ball and fire spit) Fire ball is now at much larger ball of fire -Skilled – now able to partly control the fire ball -Adept – Now able to control the fire ball much more proficiently -Master - When fire ball makes contact it explodes creating pools of fire in several locations -Grand Master - When fire ball makes contact it explodes creating pools of lava in several locations I am at working power reading this, so I feel like I may have misunderstood it. 3. This shall be added in. ON A SIDE NOTE As fast as this is going, and I actully mean that. This still isn't going fast enough for our other topics to get cleared at a timly manner, so I will be adding other thread with the other topics. DON'T feel pressured to post in them until you get a chance to. It's not a rush, its just there is a lot to cover and I had a MASSIVE amount of free time on my hands at work so I just tackled some topics lol.
|
|
|
Post by Solaris Aurinko on Jul 30, 2014 17:04:15 GMT -8
Yeah that's pretty much it Mox. I was thinking that maybe each set of magic could have like a list of skills that could be learned depending on the rank you were which could be applied to all attacks of that magic type. Some would overlap like being to control the attack so long as you stand still, homing attacks, etc. but some would be different like Fire magic could add an explosion to all fire type attacks while Lightning magic could add partial paralysis or something. I was thinking that we could maybe get rid of some of the lamer buff type dojo techs and make them skills that can be learned instead. I think most of the buff type attacks like Jet Booster could be skills and Flight could as well I think.
|
|
|
Post by Lucius "Gideon" Aurelius on Aug 2, 2014 17:34:37 GMT -8
Apologies for being so late, Skyrim's more addicting than I thought. Anyway, I guess it's time to add my two cents:
1: I like the ideas being discussed so far. One thing I would like to suggest, though, is a change to our Epic post system. The way we have it, you need to make a single massive post for it to qualify. However, I personally find it hard at times to sit down and type out a massive post in one sitting, and I wouldn't be surprised if others do, too. So why not make it so you can make several connected posts in a row, perhaps even stretching them over several threads, and apply for a bonus that way? We could make it so these have stricter standards than a single post, if needed.
I wouldn't be surprised if I've suggested this before, but I can't remember if I have.
2: I'm surprised none of you thought to just use Magic Affinity for this. Have Power affect all forms of magic, and Affinity additionally affect a single magic. With the way our experience system works, boosting two stats like that would use less exp, but still show a tendency towards a single type of magic.
As for the ranking system, I'm not certain I like the way it's going. I do like the idea of ranking magic, but maybe make it so you need a certain Power level to learn them as opposed to so many other spells? So, ++++ Power (or rank A Power? I really want to get away from the + system) or equivalent allows you to learn rank A spells, regardless of what other spells you know? As for general ways being stronger than needed to use a spell can help...
1 rank higher, additional use per X 2 higher, limited control over projectiles, additional turn of duration for lingering spells? 3 higher, may use it with 1 post less charge once per battle? Additional use for spells without charge.
Main problem with ranking spells that I can think of is how do we rank them? It'll be easy for dojo spells, but what about with character created spells? We'll need to be careful to be consistent with how they're ranked.
3: I'm not sure if this is similar to what you want, Mox, but here's what I was thinking of for transformations. Spend, say, 50 exp for the base transformation, which gives you 2 boosts to 2 different stats. After that, you can spend exp on the transformation the same way you could for your base character. So if your transformation boosts Strength and Speed by 1, and you want it to boost Strength by an additional level, you'd spend 50 exp, same as taking a character with + Strength to ++ Strength. On the other hand, if you want to boost Power, it only costs 25 exp. The transformation would only last 10 posts initially, but can be extended by five posts for 25 exp the first time, 50 the second, etc. Then, if you want another transformation, you spend another 50 exp and start again.
|
|
|
Post by Mox Moxen on Aug 3, 2014 12:23:28 GMT -8
1. As you might have seen in the other threads I done mentioned this should be fully changed. Honestly I don’t know why It wasn’t. I was the one that came up with the idea of the epic post system and that was one of the original thoughts, caj must have mis understood it. Reguardless, this will be changed to over all post, rather than ONE post. 2. Skipping. No comments as of this moment. 3. So two stats cost 50exp, and then 25 for another stat? and then follow the +25exp ladder for each stat?
Honestly I was just thinking make the first trans free, but if we wanna price it we can talk about that as well.
|
|
|
Post by Lucius "Gideon" Aurelius on Aug 8, 2014 15:30:23 GMT -8
My transformation idea was basically that you treat the transformation like a separate character in how it gets stronger, price-wise, and stack its stats with your base stats. If you want, I don't mind making the forms "free" so long as the boosts still cost something: technically my idea works like that anyway.
|
|